videogamedesign in Pixel Art

Post those pixels!

they are there...

Better...

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The Steam release of #UnderwaterDiving is set for:

Wednesday August 7, 2024.

The game is 99% complete.

I still need to refine the balancing and polish the game.

Watch 4 minutes of gameplay in the first third of Level 07.

https://store.steampowered.com/news/app/2178190/view/41709772714…

NEW ENEMY ALERT!

Introducing: the Giga Gnome. Watch out motha f*****s!

🌟Wishlist: http://bit.ly/34hPZFw 🌟

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.06.19

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Sweet Dreams...

New Logo...

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#UnderwaterDiving BETA DEMO 0.98.0 AVAILABLE

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20240618

BETA DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Here's the first look at the next big update for The Bunny Graveyard.

Coming to Nintendo Switch and PC this summer!

SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.

Maybe I can scale the UI instead.