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Finally after 7 Months I released the next Update for Roll Down and this time I made an Trailer|Devlog that shows the biggest features of the Update! {https://youtu.be/dGQYbMKiLfk}
Roll Down 0.4.7 Update Trailer
Trailer that highlights all the new features of the 0.4.7 Update for Roll Down!Play Roll Down Early Access for PC & Linux:Gamejolt:https://gamejolt.com/games...
https://www.youtube.com/watch?v=dGQYbMKiLfk
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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
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The commercials for this game were awesome . Cars still look amazing to this day. #GranTurismo #WiseDrums
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Crazy Taxi with Pixel Art
This game broke Lil Beef - Crazy Driver #ragegaming #pixel #drivinggames
@beefgravystudios Beef Gravy and Lil Beef try to get Nouns (locals) to their destinations but the city is not very taxi friendly and the traffic is awful. Cl...
https://www.youtube.com/watch?v=ZfvleppwGCA
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Last week I worked on camera view. I improved the system to switch between camera views.
The next Update is on the Way! 3 new Tracks and a new ball, just have to finish the balancing. #ScreenshotSaturday
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Last week I worked on crowd for my arcade race template. I'm happy with the result :).
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Made a drift tune for the Limo
Try it out
Share Code: 142 187 864
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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).