devlogs in RPG Maker Hub

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A new update just dropped!
It's mostly bug fixes and small balance changes

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Changing the way I work on the game to make things more efficient as all core elements/mechanics have been mostly implemented.

Working on the cutscenes, here's a sneek peek of one.

Here, have a #ScreenshotSaturday ^.^

(I'm not too late for that am I?)

https://store.steampowered.com/app/3168880/GUIDANCE/

Here’s a behind-the-scenes peak at my concept art for the Golem Lord redesign!

If you’re curious how the finished product turn out, you can find it in action when the demo comes out! Idk about you but I'm really excited ^.^

https://store.steampowered.com/app/3168880/GUIDANCE/

Many textures are being changed and now have higher quality visuals. (Note: Eventually, Mindhive: Wilds will have custom made tilesets)
(v1.5)

A new GUIDANCE demo is coming to Game Jolt and Steam before the end of the month! (next couple days)

https://store.steampowered.com/app/3168880/GUIDANCE/

#GUIDANCEmonthlyDevlog

Hello! I have really BIG news! All you have to do is read the article below!

Banda, ya tenemos fecha de lanzamiento de los dos episodios de Power Star Fallen :3

#spawnday 11 years here!

Here's the forgotten ps2 edition cover for celebrating.

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Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests...

Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!