Recently, I attempted to make a clone of one of my favorite games, Kingdom Hearts: Chain of Memories for boss jam. I overscoped and hated every moment of development until the last week where I found some joy. It's shelved indefinitely but here it is.
For day 458 of coding, I have fixed the issue with the dealer not showing the cards they have drawn
For day 457 of coding, the player can draw cards with a split hand. I will have to work on the dealer's draw to get that right
Top Game Announcements from Triple i-Showcase
For day 456 of coding, I have included the card placements in the setting for which side the player and the dealer will play from
For day 455 of coding, I have coded in the card visibility set-up for when the player splits the hand
VERSION 1.0.6 IS OUT!
This version features new cards (featuring placeholder art, for now) and a TON of bug fixes. We almost added half of SET 2, and we started working on a new balancing that will completely overhaul almost every card. See you soon!
For day 454 of coding, the dealer now reveals their hidden hard once it is time. The cards also disappear when you leave, or start a new game
For day 453 of coding, I got more cards to appear through the "Hit" action