

Loading...For day 466 of coding, I have applied the dealer's draw flip to the split game
The scoreboard is acting a bit funny right now, but I'll have that addressed later

Loading...For day 465 of coding, I have applied the card flipping to both of the player's split hands

Loading...For day 464 of coding; after a bit of time, I have applied card flipping to the start of the player's split hand

Loading...For day 463 of coding, I have applied the card flipping function to the Player's "Double Down" event

Loading...For day 462 of coding, I have applied the card flipping function to the dealer's draw event


VERSION 1.0.7 IS OUT!!
No new cards this week, but almost all of the cards introduced with SET 1 got a complete overhaul: new sprites, new effects and balanced stats!
This operation will continue in next week's update with SET 2.

Loading...For day 461 of coding, I have implemented the card flipping for the player's hit event

Loading...For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over

Loading...Recently, I attempted to make a clone of one of my favorite games, Kingdom Hearts: Chain of Memories for boss jam. I overscoped and hated every moment of development until the last week where I found some joy. It's shelved indefinitely but here it is.








