

Loading...For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

Loading...Mastering Godot - part 6 (Trying to make my own doom-like game using the Godot engine.)

VERSION 1.0.17 IS OUT!
Today is Cheat day, featuring 2 new cards!
We've also started rebalancing and tweaking past cards, and also updating the whole UI for PC!
If you want to follow the game and read the full changelog, join the Discord! Link in bio!
1🖼️ Experience new menu dioramas on July 25th!
🎉 Scorchlands Full Release is coming soon!
🐦 Are you ready for the space adventure?


This is how The Black Tower could have looked like, had we chosen a super deformed style / low poly characters, instead of the more realistic look. Which one do you prefer?

Rangers are scaled people with sharp wits and sharper aim. Their favorite passtimes include hunting, hunting and shooting down any careless creatures that wander in their swampy turf. Some of them occasionally enjoy poetry.
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A teaser for my mario horror game. Decided it would be fun to answer some people's questions before the full release (Which is soon enough), so Ask me Anything!

Ok hear me out, i wish Gwent the witcher card game to be remade to look more like in beta because it was the most fun i had in any game #GJAsks. Also here's fanart of one of the most iconic cards Decoy :D

Loading...Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫



















