

Loading...What did we learn about Pushing? BOPPPPPPPED!! (Twitch Link In bio) #fortnite #fortniteclips #twitch #twitchclips #foryoupage #pushing #whatdidwelearn

Changed up the shop's visuals a bit
Since I want the merchant to be an oddly entrepreneurial kid at school, I thought it would be kinda cool for him to keep track of his inventory in one of those school spiral notebook

Loading...Nothing good awaits beyond this farm. Here is just a little pan across the landscape of our tutorial level.

Loading...This encounter seems a bit unfair.. I'm keeping it!


All models made in Blender, textured in Substance Painter and built together in UE4
Updated Portal (level goal)
Absorb fire and water. Use elements and the environment to solve puzzles in this portal inspired puzzle-platformer#onemoreexperiment_game

Loading...BIGGER MAP. STAMINA. KEYS. DOORS. SOUNDS. Just a few things in the past day using UNREAL ENGINE 5. Tomorrow I'm working on AI animations and pathing, boosting performance, and greater texturing.
What else should I put into this grace period type thing.

Improved Camera shake & Sun Rays
I just finished Improving the camera shake and sun ray feature, for my game.
And now it's a little more realistic that's all for now.

Loading...Added a lil extra. I liked the look of the camera focusing in on the merchant more than the UI just popping up

A small sneak peak at Zone 1, obviously there will be way more shards than what is shown here, for the people who see this from the Unreal Engine Community here on GameJolt, this is a Dark Deception fangame that im working on.


