
Post about Unreal Engine!


Fixed camera clipping :)


I have another problem after building the lighting: The shadows go all weird. Below are some examples. It just seems like some of the lights clip through the walls or something.


#GrimTale #gamedev WIP: passive damage system (Bleed, FIre, Frost, Poison) was remade, added SFX, flashing VFX for each damage spawn. Also UI was remade either in my #rpg #indiegame project #art #madewithunreal by #nickabsent



I have an issue: I built the lighting in my game (Unreal Engine 4 is the engine) but there is unnecessary lighting, meaning that when the player turns the lights off in game, there is still yellow lighting throughout the place. Help would be appreciated.


In our latest devlog I'm explaining how we bring you the power (literally) to take your base building to the next level (also literally): Use power relays to construct multi-floor buildings. Read all about it in the article below and have a great weekend!

“And where Nyarlathotep went, rest vanished, for the small hours were rent with the screams of nightmare.”
✅ #TheShore is available on Steam: https://store.steampowered.com/app/1297300/The_Shore
📸 Photo Credits: Ophierian
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Throwback with some screenshots we had from an under-development event 🔥
✅ Add #Eresys on Steam: https://store.steampowered.com/app/1918970/Eresys
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Hi everyone! I found a game-changing workflow using Character Creator and iClone in UE5! Now I can play facial expressions with wrinkle maps for custom characters during gameplay. 🎮✨








Currently working on developing robots that incorporate AI and use missiles as their primary weapon 🔥
✅ Add #PhobosSubhuman to your #Steam Wishlist: https://store.steampowered.com/app/1759010/Phobos__Subhuman
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