Unreal Engine
Post about Unreal Engine!
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Finally we've revealed some information about irradiated rat and one of their attacks.

Feel free to give your feedback, we really appreciate it!

#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation

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🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.

🎮 Stay tuned for more updates:

https://gamejolt.com/games/Lost_in_The_Storm/562040

Have a blessed day, everyone! 🙏

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Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.

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And again...

Cyberpunk apartments - UE5

We're on good way fixing most of the bigger bugs found, but other than that, were working on small tweaks and details! Playtesters have said that the vines looked to thin to climb/ walk on, so heres some new more fitting ones!

https://www.youtube.com/watch?v=Xdmd4tyRPRc

OME - DEV BLOG: Updated Vines Mesh & system
ONE MORE EXPERIMENT - SILVER DEMO OUT NOW!!!------------------------------Andrea is talking to her sister, as suddenly a strange interference cuts the call s...
https://www.youtube.com/watch?v=Xdmd4tyRPRc
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Are you afraid the game you are developing runs too slow? Also don't have the time to optimize it? Follow these two simple steps to make your game run smooth like butter.

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Hey everyone!

I'm thrilled to share gameplay moments highlighting some features of my game, such as combat, mini-puzzles, and other interactions.

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Modeling of the trees took a long time, but worth it.

Backrooms Lighter (News)

By @nipums 2023