Unreal Engine
Post about Unreal Engine!
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(SHOWCASE) I've developed a custom Script that can populate any map with given models from UE/PCG content in seconds, for demonstration i populated small portion of the map so you can see the possibility of my tool. Please follow me if you like what i do

A Custom Model for the game made by @Vincent_official , this is really good model

Okay I know I said that the game beta is going to come out in January or mid-February BUT I am close to finishing the beta, so once the teaser trailer is out the beta will release somewhere in April! BUT FOR NOW HERES A JUMPSCARE

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Franxx are faster

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Looks like sprite animations are working well. The advanced features of the Actor Sequencer aren't on full display yet, but we'll get there eventually! #MegaMan #UnrealEngine5

Get ready to speculate, because here comes our April 2024 roadmap, packed with mysterious teasers and some less mysterious updates. I hope you enjoy reading and have a great weekend! Article below

(UPDATE #3) New images of my new landscape "Island" since I'm satisfied with the outcome of my landscape I will start developing roads, road signs, fences & start building it from there.

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In Dreamlands every object in the entire game is Physical and can be manipulated by Players, Now we also added a new Option which allows you to feel the Non-Gravitational field without going to outer space. Stay Frosty

(UPDATE #2) on my landscape development for "TheZExperiment" Game, now I added more details into the scene and everything is working with newest UE Technology PCG & Nanite, hope you like the progress and I really appreciate your support Thank You!

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A Difficult Game About Rolling!
The new trailer is getting higher and higher!