Unreal Engine
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Hey! Here's a day/night system, I think I might be able to create enemies that spawn only at night or during the day... I'll be tackling enemies soon! a big part of the project

2nd floor teaser..

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More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!

Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.

#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen

👀

Bro went to his barber and said "give me the Chuck E Cheese cut"

Vintage Freddy model by @Battington & @TheMediocreMakers

Warning 1414: Low battery, visual input quality reduced

Hello all, Play games please! This is a super online horror game. [prostudios post]

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev