Unreal Engine
Post about Unreal Engine!

Once I've finished the boss fight I'll create a cutscene and show it to u guys

won't show the actual fight cause I don't wanna spoil anything

Test render of Vector from Resident Evil Operations Raccoon City in Unreal Engine 5

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Alright everyone's here, let's begin...

Here's EXPLOITATION_, a third person sandbox action-adventure tactical game that blends in tycoon mechanics.

Steam : https://store.steampowered.com/app/3126290/EXPLOITATION/

Website : https://junestudio3d.com/en/exploitationgam

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Added manual gearing & Fixed camera re-centering

Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++

Bad guy

👀

Maple Island redone in this Dark Souls like lighting

Second image is the original

Level from WINGMAN

🎮 Join Our First-Ever GameJam !

A GameJam is a fun, time-limited event where creators of all skill levels come together to make a video game from scratch — don’t worry, it’s more about creativity than perfection !

to participate

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Overview of the aiming & shooting system in Lobo:

1️⃣ No target: Stronger blur effect

2️⃣ Target out of range: Red distance indicator + focus

3️⃣ Target in range: Crosshair UI animates & distance indicator turns white

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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.