
Post about Unreal Engine!

Once I've finished the boss fight I'll create a cutscene and show it to u guys
won't show the actual fight cause I don't wanna spoil anything

Test render of Vector from Resident Evil Operations Raccoon City in Unreal Engine 5


Alright everyone's here, let's begin...
Here's EXPLOITATION_, a third person sandbox action-adventure tactical game that blends in tycoon mechanics.
Steam : https://store.steampowered.com/app/3126290/EXPLOITATION/



Added manual gearing & Fixed camera re-centering
Currently the gearing is in blueprints but I'm gonna try moving it into the depths of hell aka c++



Maple Island redone in this Dark Souls like lighting
Second image is the original
Level from WINGMAN




















Overview of the aiming & shooting system in Lobo:
1️⃣ No target: Stronger blur effect
2️⃣ Target out of range: Red distance indicator + focus
3️⃣ Target in range: Crosshair UI animates & distance indicator turns white


Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.