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I wasn't happy that player could earn money before the boss appears in some levels. To prevent this flaw being abused, I brought these cute monsters from Scorer Horror to give the money after boss is defeated.

Finally !

With a help from a super cool SD users, that were helping me to optimise this game I managed to improve Nebula and just couple of days ago Steam has give me this mark. :)

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Hey! After a long break, my project #HardGlide is moving forward again. Almost finished the third boss on the concrete arena :)

#gamedev #unrealengine #indiegames #arcade #robots

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Check out the progress I'm making on the Throwing Barrel mechanic. It's been a tough journey, but I'm getting there.

#GameMechanics #GameDevelopment #MechanicsDesign #Gameplay #GameEngineering #GameDev #GameDesign #UnrealEngine #GameArt #LevelDesign

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One step closer to our Alpha. 15,376 buildings throughout the city.

1.382.400 rooms, 1 for each player.
More than 1M arcade machines to publish and play games.

And much more...

https://anarkyworld.com/

I've made shield walker boss whose concept I've made months ago. It was challenging fight and harder than I thought. This is perfect for having another boss in higher tier.

РЕБЯТ ВСЕМ ПРИВЕТ ВООБЩЕМ Я СОЗДАЛ ВИДЕО ГДЕ ОБЪЯСНЯЮ КАК СОЗДАТЬ UNDERTALE НА CLICKTIME FUSION 2.5 КТО ХОЧЕТ ПОСМОТРЕТЬ ВОТ ССЫЛКА НА ВИДЕО https://youtu.be/in-ACkJ4WO8 И ВСЕМ ПОКА

СОЗДАЁМ UNDERTALE НА CLICKTIME FUSION 2.5 - ЧАСТЬ 1
ТЕКСТУРЫ - https://yadi.sk/d/IboPmUY-kgWT6AССЫЛКА НА ИГРУ FLOWERTALE - https://gamejolt.com/games/gamejolt-com-invite-Ser_fnaf_2D/778217 ВСЕМ ПОКА И УДАЧИ
https://www.youtube.com/watch?v=in-ACkJ4WO8

Rage feature which I've coded about a year ago had issue with pause system. I finally managed to fix this issue.

Now, the chicken boss from before could be enraged if it's damaged too much and cooled down properly.

Hope is...

I did it! Nebula is finally out and running :D

https://store.steampowered.com/app/2101250/Nebula/