workinprogress in 3D Art

Share your 3D Art!

Loading...
Loading...I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.

There are lots of mysteries in Usual June, the adventure game we're developing.
This is just one of them. What do you think? Is this some satanic ritual, just a prank, or something...else?
👻 Wishlist Usual June on Steam today! https://store.steampowered.com/app/2702430/Usual_June/
22 votes Voting finished
14
1
More textures and props added
2
2
1
1
1
Loading...Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. 🎨
1
1



















