workinprogress in 3D Art

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Doctor from Little Nightmares 2

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I am very proud of this sound design

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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.

i was working for the game an boom (that image in the top) i was like what the hell

There are lots of mysteries in Usual June, the adventure game we're developing.

This is just one of them. What do you think? Is this some satanic ritual, just a prank, or something...else?

👻 Wishlist Usual June on Steam today! https://store.steampowered.com/app/2702430/Usual_June/

  22 votes Voting finished

hmm...

More textures and props added

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hmmm

Actual Day 22

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Tried turning MetaHumans into anime inspired characters while keeping Control Rig, Live Link, and GASP fully working.
Inspired by Breath of the Wild, Guilty Gear, and Studio Ghibli.
A fun mix of tech, design and art. 🎨