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V's boss sprites were final enemy/boss sprites to make. They're all done now, V's was definitely the hardest to make as the stalemate sprites were a massive pain to find then make.

Despite that, the sprites looks fire.

https://youtu.be/8PpC-EYG8ws?si=EvjDaQgG0UFRJuVU
https://youtu.be/8PpC-EYG8ws?si=EvjDaQgG0UFRJuVU
https://youtu.be/8PpC-EYG8ws?si=EvjDaQgG0UFRJuVU
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New Norse style hairdo. We consulted some reliable sources and it seems that hair was in fashion back then...

Are you convinced of this too?

#indiegame #parkour #platformer #adventure #unrealengine

Hi! Currently working on the chioces tree.

It's becoming more and more hard to keep track of all the choices a player can make and therefore I think I'll start to use a more appropriate tool. Just tecnical issues, don't worry about it! I'll fix them ASAP

Ancient guardians stand in eternal watch, their silent vigil undisturbed... until now. What lies beyond these cryptic gates? Dare to find out.
🖤 Wishlist on #Steam: https://store.steampowered.com/app/2019760/Necrophosis/
#HorrorGame #IndieGame #SteamGames

Two Hands of Satan is a 2024 free multiplayer first-person shooter game. #fun #multiplayer #fps

How the last couple of weeks have felt with us (right) listening to all the feedback we received after launching Ale Abbey's demo🍻⛪ (which you can still enjoy btw😉)

Keep it coming!!

https://store.steampowered.com/app/2789460/Ale_Abbey/

#indiegame #screenshotsaturday #pixelart

Done some updating to the game page details.

"Complete/Stable" has been changed to "Early Access" while v2.0 is being developed.

The rating has also been updated to add some new.. well ratings.

Theres also a contact email for any bugs found or enqiries.

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As I promised: I painted my game, and added the ability to contact with enemies to player. And also added sliders for setting up sounds and music volumes.

My 2D platformer game is almost ready! 🙃

But only one thing left... is create more levels! 👨🏻‍🔧

I'm sorry I didn't post drawings in these days, I'm working on a school project. A big one

Speaking of the game, I'm working on dialogues because I want to make interactions more... "marinated"? It can be the most fitting word, for some characters