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It's a lot better now I think

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RTG Dev Flashback - July 2022

"Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well.

https://store.steampowered.com/app/4032050/RTG

Helo! I made a mistake

I submerged myself in drawings for the videogame, and now I need to make a list.

I'll make the moodboards first, then the drawings for the 100followers. After this, I will continue to work on the structure of the game.

Alotofwork!

Точно, мне же ещё перевод делать надо...

I still need to do the translation...

--sneakpeek--

updated dustshift chara info card for those who have her. and a quick rebalence to how her shifted gaze move will work

--up and coming content--

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Not going outside... #horror #skinwalker

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How To Make Good Tutorials For Your Game!

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Dev Flashback - Jan '22

Another flashback! In January 2022, I had majority of puzzles already done. Despite that, big amount of work was still before me (80/20 rule). In animation you can see one of later levels in the game.

https://store.steampowered.com/app/4032050/RTG

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I’m continuing to improve the mechanics. I’ve added bottle breaking — what do you think?
#getout #horror #ue4

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