All Posts in Unreal Engine



Just taking a moment on this fine #screenshotsaturday to share our new idle animation for our feline hero. Ear twitches, tail whips and a high-alert stance, oh my!


Hi everyone! Here is a 5-second interaction packed with Motion Warping, 3 animations, 3 SFX, 2 VFX, 2 Cameras, and voiceover using Replica Studios AI in UE5 ... What do you think?




Day and night will have a strong effect on gameplay, I'm currently implementing new game mechanics tied to it. Excited to share some more info soon!


God!! Ya know, all I want is to make my AI stop moving when the player turns the lights off, but then start moving again as normal when they turn on. These are screenshots of the code if anyone is willing to give me some advice

Start to the classroom in UE4

Update March 23. More performance! Light Baking!
- Due to changes in lighting computations the game is now working much faster across all platforms!
-Much faster rendering of the game frames overall.

''just clone another one! the other one was... too defective..'' (Also thank you everyone for 65 followers!)
#wip #blender #slendytubbies #horror #teaser

Environment making the frog look natural.
Working on my Konosuba inspired game.