All Posts in Unreal Engine

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Hello everyone! Just added interactive animations to enhance immersion in Lobo. Dive into a more captivating experience!

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Argentea Basic Melee Combat

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I can't understand why most of the AAA games I see don't have mirrors like this. Given the hardware we have to play with nowadays, we should. I'm a nobody and I can do it, what gives. Also this is my games title music that I put together. Hope you Enjoy.

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Hey ! Some news, I've added the ability to control any character ! It makes combat even more fun ! (available in few days!)

https://gamejolt.com/games/battlesimulator/862134

COMING UP:
* Playtest Event 19 Jan
* Demo 4
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Still havent found any solutions to the resolution settings cursor offset Im afraid. In the latest public demo release, theres no settings for fullscreen. Will be fixed in a new upcoming demo, later!

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Just a quick look at the last door in my game, but you'll need to figure out how to open it. There are 4 steel bars and 2 chains on this door. With 5 puzzles throughout multiple levels that are linked to it. What could await you on the other side?

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This would be the mesh I made for that Symbol/Cog I was drawing from an earlier post. It has changed a bit but not to much. Hope you Enjoy.

made a game page for my game if you want to check it out heres the link https://gamejolt.com/games/WelcomebacktoFreddyspizzaria/840877

want to support me? https://ko-fi.com/devster

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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

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#screenshotsaturday #indiedev

Project L3C is our “Totally Simple” game about cleaning up boxes. This is our very early build

Thoughts?