All Posts in Unreal Engine



Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.


Unreal Tip: I just found out that while dragging an exec line, press 'R' and it will drop a redirect node for you!
I am an excessive user of redirect nodes so this is bliss for me 🤣 #UnrealEngine #UnrealEngine5 #gamedev #gamedevelopment
The only way to achieve trophies is to send me a video of you playing the Demo or the full game, the reason for this is to prevent cheating and getting the trophies without even playing.


Five Nights at Freddy`s : Witness | Release date

Awesome I've got 40 followers. Moving on up lol.
Thanks for the follows.
Hope you Enjoy.


Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮










Attacks on a target will be more effective if the target is already weakened
Therefore, Hacker in your squad can increase the chance of winning.
#twilightwars #indiegame #gamedev #turnbased


The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.
https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak
DEMO 4 will come up in a few months!
#OneMoreExperiment_Game
