Work in Progress in Unreal Engine



Hello to all ! Here is a demo of a game inspired by the game TABS (totally accurate battle simulator) if you have ideas of character that I could implement don't hesitate to send them to me :)




A nice face-off with one of our Atraxi and Twiggy enemies for ya.
Check out the perks of being a feline... So nimble, so agile, so badass!




Game dev decisions should have meaning - even some mundane mechanics, can have symbolism. In FA, levers are used to proceed with the level — when you use them, you see resemblance to music box levers, thanks to the overall design and sound effects #indie


I finally got around to adding chain combos to my beat 'em up.
Here's a full dev log about the struggles I had with it:
https://youtu.be/aFIs2V5eqOg
















Couple screenshots of Weirstein from Legacy of Kain: Blood Omen


One of the most important parts of Game Development, is a consistent Art Style! Not only will it allow you to establish a mood but also grants you the ability to portrait the game's personality in to the background.
#adventure #gameart #artstyle




It's CRAZY how much the new art makes a difference!
Cambio de planes, Unity es el elegido para el concepto base del juego. Que opinan?
—-
Change of plans, Unity is chosen for the base concept of the game. What do you think?

photo but the full video is here https://www.youtube.com/watch?v=h53U5EX3bAs
