Work in Progress in Unreal Engine

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Loading...Hello guys :) We added two camera modes to our game
"The Orbiter". Maybe it is small thing, but allow increase immersion in the game and have full control over the gameplay.
Follow us: @HybridGames ![]()
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Loading...Physics went very wrong...
Gameplay footage from the prototype of my upcoming video game in UE5.


What happens now after demo release?
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1Hi everyone! In this new devlog, we will see how the enemy can now throw his shield as a ranged attack, the loot system, and the new death animations. Check it out!
Devlog 46 - Throwing shields and dying enemies in UE5
Hi everyone!Welcome to a new devlog!In this episode, we will see how the enemy can now throw his shield as a ranged attack, the loot system, and the new deat...
https://www.youtube.com/watch?v=1qMiJ0oQ70s

Loading...I didn't realize what Tetris and our game have in common until lately. A player told me that beyond that, our flask drawing algorithm is also very similar to Tetris.
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Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃♂️

Stronger or bigger buildings (maybe both).
Increasing resistance and capacity.
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