Work in Progress in Unreal Engine

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Hello guys :) We added two camera modes to our game
"The Orbiter". Maybe it is small thing, but allow increase immersion in the game and have full control over the gameplay.

Follow us: @HybridGames

#space #sim #dev #game

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UE4 | Moving Building Preview on Grid https://www.youtube.com/shorts/Xc5lIfm9zGc

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Physics went very wrong...
Gameplay footage from the prototype of my upcoming video game in UE5.

What happens now after demo release?

#onemoreexperiment_game

Hi everyone! In this new devlog, we will see how the enemy can now throw his shield as a ranged attack, the loot system, and the new death animations. Check it out!

https://youtu.be/1qMiJ0oQ70s

Devlog 46 - Throwing shields and dying enemies in UE5
Hi everyone!Welcome to a new devlog!In this episode, we will see how the enemy can now throw his shield as a ranged attack, the loot system, and the new deat...
https://www.youtube.com/watch?v=1qMiJ0oQ70s

bubble cat 🫧

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I didn't realize what Tetris and our game have in common until lately. A player told me that beyond that, our flask drawing algorithm is also very similar to Tetris.

Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift 🔥🚀🏃‍♂️

Stronger or bigger buildings (maybe both).

Increasing resistance and capacity.