Work in Progress in Unreal Engine



Hi everyone! I made the Player character for my video game. Here is how it looks in Blender and UE5.






Got some feedback regarding the absorb feedback in the game, that the gun needs to be more juicy! So now Ive added some cables with liquid filling up as you absorb elements!
Enjoy and stay tuned!
https://www.youtube.com/watch?v=CPdhfM_OJiI&ab_channel=Ambercrow…


We are announcing
#Devilution #BoomerShooter


WIP - What do you would like to see next?


#GrimTale #gamedev WIP: testing the passive damage system in my #rpg #indiegame project #art #madewithunreal by #nickabsent



Hello! Ive added some glow effect and also an element UI to clarify what element you currently have absorbed! This feedback came from amazing playtesters at the game conference! :)
Ill upload a video of the game conference soon!
https://www.youtube.com/watch?v=UvTJYGE6MvA&ab_channel=Ambercrow…




I finally got around to fixing some issues with our companion Plato.

Dungeon Crawler Jam 2023 voting is over! We took 24th place
Is this a bad place or a good one?
We don't know, and it actually doesn't matter 😋
There will be a more final version of the game soon!
Here's a bird's eye view of the level

Freddy is watching you (Vintage Freddy Model By: Battington & TheMediocreMakers)

I started working on the models for the hell level setting.
All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).