Work in Progress in Unreal Engine

Share your creations!


Hello, everyone! Back into combat design prototyping. Here is a sneak peek of one of the animation finishers!

Trailer

Danger Leakage At Freddy's - Trailer 1
Danger Leakage At Freddy's Trailer 1#fnaf #fnaffangames #unrealengine5 #gamedevelopment
https://www.youtube.com/watch?v=Wg3S5hlhBaY


"You can't flee here... We've settled up traps!"


Cutscene triggers now sweeps camera from wherever youre lookinjg to target rotation. Before we forced snapped the camera to a given position, which looked janky! Some testers even thought this was a bug!
UPDATE 2 coming soon!
https://www.youtube.com/watch?v=F0wKTiuKVzo

OME - DEV BLOG: Cutscene Camera Sweep
Cutscene triggers now sweeps camera from wherever youre lookinjg to target rotation. Before we forced snapped the camera to a given position, which looked ja...
https://www.youtube.com/watch?v=F0wKTiuKVzo


This is what greets you in the lobby of my next #FortniteCreative experience. It will tell you what to do!
My first game was a capture the flag map with size tasks. You can see it here https://www.fortnite.com/creative/island-codes/8819-3321-2150
#UEFN #UnrealEngine #UE5 #EpicGames #Fortnite


Dead by daylight meets Fnaf
just showing the menu though
Been working on this for awhile in secret, It's in a limited playable state rn, but It's getting to a actual playable state quickly
2 posts in one day omagod

We've shifted our cinematics from pre-rendered to real-time in Unreal Engine, resulting in enhanced visuals, optimized game size, and a faster workflow for us on future cutscenes. I'd love to hear your thoughts! Article right here below.