Work in Progress in Unreal Engine

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New update for my Spectator Camera: It now detects object collisions and dynamically adjusts the focal length for better framing. Check out this extreme case where the action happens right next to a wall! #GameDev
#UE5 #IndieDev #LoboGame

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Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥

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#GameDev #UnrealEngine #IndieGameDev #LoboGame

The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M

Take a peek at some changes.

'Larceny Union ALPHA' 'We Heist Too BETA'

I could say this marks a new beginning, but it's not a beginning - it's a progress that carries on. The concept of the game has fully stayed and just got improved upon.

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I recreated Thor's hammer (Mjöllnir). V3

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An approach that looks great

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In Lobo, The Fallen may not be smart, but they can evade and block your attacks.

Their biggest strength? Their relentless stubbornness to finish you off.

The Afton's Register Chapter 1 - Official Early Gameplay Reveal Trailer
About The Afton's Register Chapter 1:The Afton's Register: Chapter 1 is a game developed by Skyzzy. A game that reimagines the story of "Five Nights at Fredd...
https://www.youtube.com/watch?v=8zlRiKe3t7M
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Hi everyone! I've added a spectator camera to make finishers more cinematic. Here's an overview of how the system works. 🎬✨

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New voice for the side character! His name is S4-R1N, or Sarin. Started as a simple tutorial guy, now promoted to a full-fledged character with a name and everything.