Work in Progress in Unreal Engine



Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.


Something else I'm working on in the background.










Screens from todays session, wrapped up the lip sync testing, next on to spring bone insertion, morph and skin weight fixes. Shadunnie-Ship? No just a test lol.
https://youtu.be/SY6OazpRp9w
#Shadow #WIP #UE5 #CC4 #Substance #Maya




Still blocking stuff out, probably gna use this area as testing grounds for game mechanics, but not sure yet.


hi. today I want to show you two screenshots


BIG UPDATE
Interface, Economy, Building System, New Units, Captain's Power
You can test the game on steam :
https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/
Or on my Gamejolt page


Environment test 2! This is probably gonna be the last teaser including gameplay since I don't want to spoil any more of the game.
UPDATE 1.3!
Added FSR 3.0
Fixed item pick-up system
Added interaction HUD for taking items
Fixed DAY & NIGHT CYCLE
Detail improvements

Hey Game Jolt, it's Tim! (Frycandle)
I may or may not be working on the announcement for my upcoming first-person puzzle game after going full-time game-dev recently and setting up a brand new Newsletter & Discord server. https://frycandle.com/unannounced-project/


