Work in Progress in Unreal Engine

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Turning limitations into features, part 2!

Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.

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Something else I'm working on in the background.

Screens from todays session, wrapped up the lip sync testing, next on to spring bone insertion, morph and skin weight fixes. Shadunnie-Ship? No just a test lol.
https://youtu.be/SY6OazpRp9w
#Shadow #WIP #UE5 #CC4 #Substance #Maya

Sonic Movie Character Development - Shadow Day 042 (Cont) - Final Lip-sync Test Results
This is just a short loop of todays final out come after a million trips from Maya to CC4 to unreal and back again just to bring a cleaner looking fur rim to...
https://www.youtube.com/watch?v=SY6OazpRp9w

Still blocking stuff out, probably gna use this area as testing grounds for game mechanics, but not sure yet.

hi. today I want to show you two screenshots

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BIG UPDATE
Interface, Economy, Building System, New Units, Captain's Power

You can test the game on steam :

https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/

Or on my Gamejolt page

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Environment test 2! This is probably gonna be the last teaser including gameplay since I don't want to spoil any more of the game.

UPDATE 1.3!

Added FSR 3.0

Fixed item pick-up system

Added interaction HUD for taking items

Fixed DAY & NIGHT CYCLE

Detail improvements

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Remnants of the past..

Hey Game Jolt, it's Tim! (Frycandle)

I may or may not be working on the announcement for my upcoming first-person puzzle game after going full-time game-dev recently and setting up a brand new Newsletter & Discord server.

https://frycandle.com/unannounced-project/