Work in Progress in Unreal Engine
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Turning limitations into features, part 2!
Check out the latest improvements to my Dynamic Comic Strip for storytelling in Lobo. I've enhanced the aesthetics with a new shader and added introductory animations and dynamic text for comic blurbs.
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Something else I'm working on in the background.
Progress Update
https://youtu.be/zKD61luCXlM?si=LWCRp7Uyp_TKvlvm
cameras
YouTube
https://www.youtube.com/watch?v=zKD61luCXlM
Screens from todays session, wrapped up the lip sync testing, next on to spring bone insertion, morph and skin weight fixes. Shadunnie-Ship? No just a test lol.
https://youtu.be/SY6OazpRp9w
#Shadow #WIP #UE5 #CC4 #Substance #Maya
Sonic Movie Character Development - Shadow Day 042 (Cont) - Final Lip-sync Test Results
This is just a short loop of todays final out come after a million trips from Maya to CC4 to unreal and back again just to bring a cleaner looking fur rim to...
https://www.youtube.com/watch?v=SY6OazpRp9w
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Still blocking stuff out, probably gna use this area as testing grounds for game mechanics, but not sure yet.
hi. today I want to show you two screenshots
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BIG UPDATE
Interface, Economy, Building System, New Units, Captain's Power
You can test the game on steam :
https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/
Or on my Gamejolt page
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Environment test 2! This is probably gonna be the last teaser including gameplay since I don't want to spoil any more of the game.
UPDATE 1.3!
Added FSR 3.0
Fixed item pick-up system
Added interaction HUD for taking items
Fixed DAY & NIGHT CYCLE
Detail improvements