Work in Progress in Unreal Engine

Share your creations!


i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

A new look at Shadow Awakening! Looks sick right?
IMPORTANT NOTE ON ARTICLE!!


🔊 ON!
Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev


https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0

Rendering Testing





Downgrades ( ´_ ノ ` )
Turned down lumen gather, shadow resolution and reflection quality
Converted textures from 4k to 1024
Removed computer parts and peripherals