Work in Progress in Unreal Engine

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Pure chaos.

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i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

A new look at Shadow Awakening! Looks sick right?

IMPORTANT NOTE ON ARTICLE!!

Region 0

Arrival

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Test junk

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🔊 ON!

Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev

HAPPY ANNIVERSARY, FIVE NIGHTS AT FREDDY'S!!

https://youtu.be/sfHUt-05zI0

https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0

Rendering Testing

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Introducing quick access to Heavy Attacks for crowd control in Lobo! ⚔️ But there's a catch: these powerful moves consume stamina. Use them wisely and strategize before engaging in combat! #LoboGame #GameDev #IndieDev

Downgrades ( ´_ ノ ` )

Turned down lumen gather, shadow resolution and reflection quality

Converted textures from 4k to 1024

Removed computer parts and peripherals