Work in Progress in Unreal Engine

Share your creations!

Testing the inventory!

Tutorial level progress with some more environment and lighting!

Pure chaos.

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i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

A new look at Shadow Awakening! Looks sick right?

IMPORTANT NOTE ON ARTICLE!!

Region 0

Arrival

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Test junk

Chica the Chicken.

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πŸ”Š ON!

Integrated Sound Effects into the Time Control system, for automatic sound pausing in #UnrealEngine5 ! Only the SFX tied to the paused Time Source gets paused! #megaman #unrealengine #gamedev

HAPPY ANNIVERSARY, FIVE NIGHTS AT FREDDY'S!!

https://youtu.be/sfHUt-05zI0

https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0
https://youtu.be/sfHUt-05zI0