Work in Progress in Unreal Engine

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George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

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Working hard 💪💪🔥

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134

#Devuary #wip #horror #indiegame #scifi

Another teaser image for one of the places you'll visit!

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

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New Boons, New abilities, redesign all menus

Free Balladrion demo on STEAM:

https://store.steampowered.com/app/3756740/Balladrion/

What do you guys think about adding a shed to Prototype Revived! If you want more information on the game be sure to join the discord! https://discord.com/invite/mgHkB53Et7

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Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

Our new lighting designer is doing some amazing things!! Can't wait to show all of you more!!

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In Lobo, I optimize enemy AI with distance-based activation. Only nearby enemies are fully active, keeping performance smooth while encounters stay smart and meaningful.