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In love with our new idle animation!
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Recently I have been posting about these shield thingies a lot. Here comes a proper devlog explaining how they actually work and what you can do about them (article below).
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new C++ component is now ready! Thanks to ChatGPT for the support!
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Little #UnrealEngine tip:
If you want to make a very simple scene instantly look 10x better, just add some basic glowing materials.
Combine this with some fog & refective materials, and you're done! For example, my game "Every Second" 😎
EXベーコンエピ plays Write`N`Fight fighting game
【Write`N`Fight】世界の文豪が拳で戦う対人格闘ゲーム【VOICEVOX実況】
元ネタがわかる人はコメントで教えていただけるとありがたいです。Write`N`Fight Steamストアページhttps://store.steampowered.com/app/1666500/Write_n_Fight/今回使用したゲーミングパッドhttps://hori.jp/product...
https://www.youtube.com/watch?v=epsFr8RkjHw
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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...
DBFZ World champion CAG / GO1 (Pro fighting gamer for CYCLOPS, Osaka) plays Write`N`Fight fighting game
文豪が戦う格闘ゲーム Write 'n' Fightがヤバすぎた(ENG sub)
文豪が戦う格闘ゲームというパワーワード早く熱帯実装されてほしいですね。対戦したいwI played a great fighting game.I played it in a confusing way and I hope they implement net play soon. I can't wait ...
https://www.youtube.com/watch?v=OgrsQD-uwPA
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Hi! I have created local volumetric fog using volume textures in UE5. That gives me more control to add creepiness where I need it in my level design.
What do you think?
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The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.
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