All Posts in Game Dev

Post GameDev things!

Working on a skill/weapon description overhaul. Descriptions are now more explicit to what states and effects some weapons and skills have.

Unleash your competitive spirit in "Two Hands of Satan," the ultimate free multiplayer first-person shooter where chaos reigns supreme! Dive into thrilling deathmatch battles in vibrant, action-packed arena. #fps #multiplayer #shooter #action

Working

As the development of one of my games is now finished, I am pleased to announce that I am working on something interesting, something that I have had in mind for more than a month.

#Fight #Action #Fights #Fnaf #Fighters #Robots #Endos #PixelArt

CELEBRATING 10 YEARS OF FNAF 2 + Dev Log (Read Article)

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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

New office W.I.P

New menu!! what do you think?
let me know :3

New Devlog!🚨 In this episode, I showcase updates on Lobo’s Shooting, Aiming, and Stealth systems, plus my UI workflow using Figma & Illustrator. Check it out! 🎮✨

https://youtu.be/Cq_KEGDyRYk

https://youtu.be/Cq_KEGDyRYk
https://youtu.be/Cq_KEGDyRYk
https://youtu.be/Cq_KEGDyRYk
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gotta catch ém all

Nobody saw, but I actually posted the Prologue’s release date a day early on my Bluesky:

https://bsky.app/profile/l8ta.bsky.social/post/3lahmwtcups2k

Just thought I’d let you all know.