General in Game Dev

Post GameDev things!

ENG: The game is moving to the clickteam 2.5 engine due to technical problems

RUS: Игра переходит на движок clickteam 2.5, из-за технических проблем

Right now i'm making a spawing system to spawn presents. I also added cones witch end your run. I'm upload a video when i'm done.

Added some slight particles to this

Now back to working on the UI

I'm streaming until 5 a.m. :O we're making progress on the scp games

https://www.youtube.com/live/EzE9SufZDn8?si=1MIQ_Xj7Xq76TB-4

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If you Think you're Safe here you're Wrong...

You should check out their playthroughs on YouTube.

https://www.youtube.com/watch?v=94ysvl2WujA

https://www.youtube.com/watch?v=7QzQgHnQZ48

Here's a look at two clips from @angietheghost and Valentine Gaming playing my game Demo.

Hope you Enjoy.

lost in the halls of picture perfect: torment (demo)
Game creator: https://gamejolt.com/@TwistedBlissGEMCredit for the music: Indie Rock Travel | WAY by Alex-Productions | https://onsound.eu/Music promote...
https://www.youtube.com/watch?v=94ysvl2WujA

I made a low poly space horror game for a jam a while ago, but when I tried to model it with Godot I ended up wasting a lot of time trying, so I only recently came back

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For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue

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Sorry for late posting

For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow

Illusion Devlog#2

After 3 long months I have finally finished redesigning Tails...Never again will I redesign a character mid development, that all took way too much time out of development.

When I come back from this 10 day trip I will resume where I left off with Rotting