General in Game Dev

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In Lobo, I optimize enemy AI with distance-based activation. Only nearby enemies are fully active, keeping performance smooth while encounters stay smart and meaningful.

#Devruary Day 8

I am using Godot. I don't see myself switching anytime soon, unless they pull some kind of poor faith stunt like Unity did.

#Devruary

While it's not really a game engine, I'd say code.org and scratch.mit.edu are my current main engines. Along with MCreator for BMoTF.

I might return to Unity if I ever feel ever doing that again.

#Devruary What Engine Are You Using In Your Current Game? Well I'm using GameMaker because this engine is very easy to use and his coding languages is so understandable, Also Thanks Again to GameMaker for teaching me on how I can make my games! <3

Happy Devruary!

Devruary Day 8 celebrates @MONODO ! They're making games in the hearts of the people including Weefager!

We also have a question for the devs of Game Jolt:
What engine are you using in your current game?

#Devruary

None, because I don't even have/had one

#Devruary What Bad Dev Habit Did I Quit?, well I think if I messed up with one of my games, I'll cancel it I guess?

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(Esp)

Nueva actualización para Shadow me

Se han actualizado las texturas de los modelos 3D, las interfaces y los enemigos.

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(Eng)

New update for Shadow me

Textures for 3D models, interfaces and enemies updated.

It's Day 7 of Devruary, and What Bad Dev Habit Did I Quit? Well, back in 2020, I always make angry birds games in Scratch that looks the same but reskinned. Even Impossible Quiz and Beat Up games in 2021 - 2022.

#Devruary

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