Screenshot Saturday in Game Dev
Post GameDev things!
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We've been working really hard to make the core mechanics more engaging and fun. Now our game is focused on speed. You kill enemies, gather their blood, and use it as fuel for your carriage!
Feedback has been good so far , we are pretty happy!
Get your weekend pampering here at Aloe's!
The greenhouse is a crucial part of The Last Root's move upgrade system (and psst, you can check it out in the downloadable demo!).
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It may be a tad dark at the moment, but I'm trying out a little Bunny hole hub, I'm digging it's potential. Much more fun than the old selection screen #indiegame #gamedev #pixelart
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Pippin Games proudly presents: the first cutscene from #MaidenCops
Get into action with the monster-girl-cops!
Wishlist now on #steam
#IndieGame | #IndieDev | #GameDev | #PixelArt
I'm working on spinoff of this game called Barshen Below. Here are some shots from that game.
Here's the full combo animation for the aforementioned Glaive. It includes a devastating spin attack finisher.
When fully charged, the spin attack is perfect for punishing stunned bosses, dealing over 400 critical damage in one go (and that's a lot)!
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Geysir physics, without researching it much.
This game is coming soon to early access: https://t.co/VpjYzqyhHH
"We should have reached Ale Abbey already... Where was that map again?!"🧐🍻⛪