Screenshot Saturday in Game Dev

Post GameDev things!
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How can I integrate the payload in Hyperslice? I'd love to hear you opinion!

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We added some much needed juice to the DIGI-DOLL console's run. Some dust particles and a bouncy bar to show progress to the next surprise event!

Here’s what we’ve got so far!

I'm playtesting this game while debugging the game and getting the feel of the whole game.

While waiting, here are some shots for today's #screenshotsaturday:

This farm is hiding some secrets... What could they be? Stay tuned!

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Happy #screenshotsaturday! Today, we've got an awesome soundtrack preview for the new stages coming to Sonic Colors Demastered! Strap on your goggles and dive into the deep with these whimsical remixes of Aquarium Park!

Watch out! Too late.. It's always fun when enemies can deal friendly fire to each other

3 Dollar Bill Yall

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Following up from the previous post, Mimo finally has proper world map sprites . Also, you can leave a level by exiting into the world map.

https://youtu.be/HK4BsxOjltw

#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker

https://youtu.be/HK4BsxOjltw
https://youtu.be/HK4BsxOjltw
https://youtu.be/HK4BsxOjltw

VERY EARLY Sneak peek

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.