Screenshot Saturday in Game Dev



Otto's scanner will now reveal the color of these melody stones (except for Hard Mode). Lots of other updates and fixes in the latest 1.0.4 patch! https://store.steampowered.com/news/app/2092270/view/49832792367…







As development of chapter 1 of Probomtine comes to an end, I thought it'd be nice to go back and look at some old concept art I did for the level. Turns out a shocking ammount of it is just the test subject being attacked by the worms lol.


Monasteries in Ale Abbey are only as busy as their Custodians are!🍻⛪ Brother Alexander might be a bit slow with the broom, but he has an eye for detail😉
Chapter 4 (K) is DONE! And about time too - that's my longest level to date.
With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.


🔧 Weapon Test Log #01: EMP Rounds
Swapped out standard warheads for EMP variants on the autocannons.
⚡ Halved the damage
🧠 But now it fries circuitries and stuns ships
Might be a little OP... 🤣
#GameDev #IndieGame #PhaigeX #Shmup #ScreenshotSaturday


Just some vibes from Crystals Of Irm








While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:


Thinking of an optimized way to block the sun from leaking in Arderephobia. So here is my thinkin sketch.
Will implement it tommorow but for now there is a very unoptimized implementation.