Screenshot Saturday in Game Dev

Post GameDev things!
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Modified the Mission 2 intro so that now Akio now has a unique ringtone! This will be important for scenes where I can't show him holding up his phone.

#ScreenshotSaturday

Took a break from dungeon development to redo some old background graphics and add more detail to some areas.

I'll release a new demo with these changes and more in about a month or two.

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Why we made Table Flip Simulator #screenshotsaturday

After 8 years of development, I am proud to announce that Legends of Celestite Part 1: The All Bearer (Tetsu no bara) has finally been released on Steam, January 30th!

Don't miss out on the -10% launch discount. :)

https://store.steampowered.com/app/1699950/Legends_of_Celestite_…

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Seal Island Intro!

For #ScreenshotSaturday!

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The Bunker started as a visual novel with some extended mechanics in Renpy. Now I migrated it to Godot and it allowed us to enhance the gameplay beyond our initial expectations. Now looting places is a survival horror experience.PD:Icons are placeholders!

My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.

Here are more early shots from the game:

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After a month-long rut, I finally see the light. 🤣

I’ve been stuck in dev hell figuring out how my strategic map layer is going to look, and I think I’ve finally got the basics down now. #screenshotsaturday

#indiedev #pcgaming #bulletheaven #shmup