Show & Tell in Game Dev

Post GameDev things!

Hii! It's been three months omg I'm so so sorry! I've been learning Unity and I made a FNAF style prototype! I'm super proud of my progress :D

Clossure Chapter 1 - Steam Release Date Trailer
In a surreal and mysterious world, a piece of heaven fell onto a hill below the sky. Since that day, none have seen the top of that hill, even though all hav...
https://www.youtube.com/watch?v=_1y53897V6U
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Combat Progress

going away from the initial idea of turn based combat, we're testing the waters for real time combat

Flick attac

LIVE!!!!

https://www.youtube.com/watch?v=A-6XGag1kKU

come witness suffering

These may just be the worst games ever made
Trying to beat 2 of my own games that to this day no one has been able to beat.
https://www.youtube.com/watch?v=A-6XGag1kKU
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Here it is, a feature that wasn't in the original Unity build: instead of giving enemy info, Miss Information uses her Hacking Skills to damage all enemies

Up next on the showcase roster: Silver Chicken!

I apologize for a bit of delay in posting, been busy with some other stuff lately, but I do have some updates to make up for it!

#fnaf

Ok I finished updating blue mouse/agent fazmouse design I added new jacket for him and Endoskeleton parts on him in his arms and legs which is like blue and cyan Endoskeleton

I forgot to post this the other day. Underground Shines are coming along nicely.

Need to decide if I'm going to keep the outcome message as a text box or use the Announcement System instead.

First look at the Slime Garden stage overhaul and Whirlwind improvements (Plus a major area that will be part of it)

I'm focusing on making everything more fast-paced and exploratory, let me know what you think.

#gamedev #pixelart #gamedesign #indiedev