Show & Tell in Game Dev

Post GameDev things!

And the date for Clossures Steam Release issss...

Clossure Chapter 1 - Steam Release Date Trailer
In a surreal and mysterious world, a piece of heaven fell onto a hill below the sky. Since that day, none have seen the top of that hill, even though all hav...
https://www.youtube.com/watch?v=_1y53897V6U






















Combat Progress
going away from the initial idea of turn based combat, we're testing the waters for real time combat

These may just be the worst games ever made
Trying to beat 2 of my own games that to this day no one has been able to beat.
https://www.youtube.com/watch?v=A-6XGag1kKU


Here it is, a feature that wasn't in the original Unity build: instead of giving enemy info, Miss Information uses her Hacking Skills to damage all enemies
Up next on the showcase roster: Silver Chicken!
I apologize for a bit of delay in posting, been busy with some other stuff lately, but I do have some updates to make up for it!
#fnaf

















Ok I finished updating blue mouse/agent fazmouse design I added new jacket for him and Endoskeleton parts on him in his arms and legs which is like blue and cyan Endoskeleton
I forgot to post this the other day. Underground Shines are coming along nicely.
Need to decide if I'm going to keep the outcome message as a text box or use the Announcement System instead.
















First look at the Slime Garden stage overhaul and Whirlwind improvements (Plus a major area that will be part of it)
I'm focusing on making everything more fast-paced and exploratory, let me know what you think.