Show & Tell in Game Dev

Post GameDev things!
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You can see a big change compared to the previous betas and progress

Here's something cool... We actually had concept art made for the "Bear in Mind" teaser video for POPGOES Evergreen! Just to make sure it looked awesome beforehand.

We went with the bottom left.

Art by @TigeraRainbowra

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DISRESPECT YOUR SURROUNDINGS

and be rewarded with items

A run through the jungle

Presentation of the new collaboration

This will be the image that will represent the collaboration of Bitbit's Garten and Don't Look Back, both will receive something, then I plan things

#IndieDev #GameDev #PixelArtist #PixelGame #DontLookBack #HorrorGame

With the Perfect Homing Attack, you can earn extra boost energy by homing attacking enemies and objects with the right timing. Unlike other skills in the game, this one is a permanent upgrade!

NPCs are now coming, prepare and execute an attack animation and switch out again. Next up: Executing the defense action of the player to defend - or failing and taking damage.

Testing out spicing up the combat.

Attacks need to be timed now and can fail (or crit). For NPC attacks, I want to add something similar.

Do you think this is going to work?

My game Escape From The Valley received an update yesterday. If you like survival games or games with a storyline, and you haven't played yet, what are you waiting for? The game is completely free to play!

Finally updated the crappy "damage numbers" I had before. I cannot believe the temporary file made it this far into development but here we are XD

Whatda ya think? ^.^