Show & Tell in Game Dev

Post GameDev things!

Loading...#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20260211
Available on #Steam:

Loading...Use a Pimp Cane in our #ZeldaLike game, to teach Ho's a lesson. 💋
Wishlist on Steam!
🎮 https://bit.ly/Wishlist-Vice-Magic-City-Mayhem
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Recently, based on all the suggestions and criticisms we received about the game, we decided to significantly improve the visuals, with a better skybox, more dynamic and smooth lighting, and much more, and after some testing, this is the final result!
Devruary Day 10: What's Your Least Favorite Part Of Game Dev?
I think it's probably trying to find error in code for hours before realizing it was some tiny mistake
#Devruary #gamedev #game #programming

Loading...RTG Dev Flashback - Nov '21 #2
Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players. 
Okay, okay
My plans:
A game franchise in the Five Nights at Freddy's style
But this time I'm not alone
So a question arises
What should the game be made with?
1 - Unreal Engine (for better graphics)
2 - Game Maker (for weaker systems)
1 vote 12 days left





Places you'll visit in my game!























