Post GameDev things!
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Our character sheet, quest and flask sheet don't have the most minimalist design. I'd like to hear whether I should tone down the decorative elements.

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Yes, #TwelveSlotSaloon will be a Turn Based RPG that can support up to four players! (Couch co-op only.)

╰(*°▽°*)╯

I'm working hard to give it some quality of life features, like manual character shifts, and manual teleportation.

And in today's class, we're talking about color relations! Learn how to pick the right colors for your art according to Ink Trash (which doesn't mean a lot, but ok).

🔥⚽ LET'S GOOO-AL! ⚽🔥

The World Cup Jam is here! 🏆 Make a game to celebrate the 2022 World Cup in Qatar for $20K!

COUNTDOOOWN:

The World Cup Jam is only a few hours away!

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Our system for casting ritual magic requires you to use your head a bit. You solve riddles to learn new recipes.

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Currently working on ship selection/customization. Still needs a lot of work, but I think I like the weapon preview in the upper left.

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Another approach for my top down tree animation: Instead of a sinusoidal movement I use a noise texture. The side of the tree facing the wind is shifted more and pushed inward.

#godotengine #gamedev #indiegame

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Adding new enemies to the world

#gamedev #pixelart #indiedev

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Imagine finding a present only to find that someone else has opened it already.

(╯`□´)╯︵ ┻━┻

(Don't even ask why I put this in the game.)

#TwelveSlotSaloon

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