

Post GameDev things!

Loading...testing shader effects
3
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Loading...A follow-up to previous devlog.
The stage is now ready (I guess) and there's 6 more stages to make for the current world.

Loading...Here's a fun little NES programming trick I was shown tonight.
The problem: how to hide sprites that pass over HUD at the bottom of the screen?
The HUD isn't actually on a separate layer or anything, so how can I get sprites to go behind it? 🧵
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1Thrown items have to bounce and splash, it's in the rules!
1
1
1
1
1
1
1
1
1
1
Loading...If you can't find a secret passage behind a waterfall, there's got to be one below them. 👀🌊
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Loading...I try to create a wintry mood for my game. But more importantly, enjoy the music!
1
1
1
1Do you like Bees? BEEcause I've got Bees!
They work with both Soil plants and Potted plants to produce Honey (and maybee wax?) 
#pixelart #Gamedev #indiedev #gamedevelopment
Bees. My god.
2
2
1
1
1
1
1
1
1
1
1
Loading...Working on a 3D point & click Escape the Room game in a steampunk style
All made and animated in Blender and the game is being created in Unity - Will upload it soon so you can test it
#retrovandal #unity #blender #steampunk #escapegame #3dart #gamedev
1
1
1
1
Loading...That satisfying feeling of blasting through frozen things and having ice shards fly everywhere ❄️🥰
2
2
1
1
1
1
1
1
1
1
1
1
Welcome to the Game Development Community on Game Jolt! 🎮
Share your in progress games, videos or articles you find about game development, screenshots of your development progress and more!
Rules
BEFORE POSTING: Click the image below to read all rules.
Respect the site guidelines
Be nice
Have fun
English only
No NSFW content
Please don't advertise your game too much. Showing off a screenshot a linking to it every so often is fine. But don't just link your game, tell us about it, show off a screenshot or a video.
On Saturdays, lots of posts in screenshotsaturday get featured 
Art by @KniteBlargh ![]()
!

















