

Post GameDev things!


















testing shader effects
































A follow-up to previous devlog.
The stage is now ready (I guess) and there's 6 more stages to make for the current world.


Here's a fun little NES programming trick I was shown tonight.
The problem: how to hide sprites that pass over HUD at the bottom of the screen?
The HUD isn't actually on a separate layer or anything, so how can I get sprites to go behind it? 🧵

















Thrown items have to bounce and splash, it's in the rules!















If you can't find a secret passage behind a waterfall, there's got to be one below them. 👀🌊



























I try to create a wintry mood for my game. But more importantly, enjoy the music!




Do you like Bees? BEEcause I've got Bees!
They work with both Soil plants and Potted plants to produce Honey (and maybee wax?)
#pixelart #Gamedev #indiedev #gamedevelopment
Bees. My god.





















Working on a 3D point & click Escape the Room game in a steampunk style
All made and animated in Blender and the game is being created in Unity - Will upload it soon so you can test it
#retrovandal #unity #blender #steampunk #escapegame #3dart #gamedev





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