All Posts in GameMaker

Added the Pathfinding Collision Grid for the Caves and Underground so the Creatures I eventually add wont walk through walls.
Odd bug at the end where Bombs chain destroyed a wall?? Maybe the "for loops" are going the wrong way?










For day 434 of coding, I have added more to the "How to Play" section. I will make adjustments later on so that it won't be so boring looking


Still working on drawing new Cave things, but I've fixed the Lighting system so it now automatically sets to the correct value when moving areas.
Also added a light effect to bombs, and fixed Tools not colliding with Walls correctly (Shovels don't at all)












For day 433 of coding, I have added a textbox and some text for the "How to Play" section. You can also change pages with left or right


🐓Bad Chicken will be available tomorrow on Nintendo Switch! 😎
#shmup #shmups #shootemup #shootemups #pixelart #gamemaker #gamedev #indiegame #indiegamedev #badchicken #nintendo #nintendoswitch



For day 432 of coding, I have added a new option to view how to play. There is only the page number at the moment, but it will be filled in over time
Better Ore Veins!
Increased the amount that spawn.
Generated from a random starting wall.
Reduced the vein length.
Now I should probably add rocks and some other stuff to the Caves to pad them out a bit!









