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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

New Rare Chests are here! shinier, harder to find, more epic rewards! ✨
Will you be lucky to open them in-game?

Send me a message and I’ll drop some bonus gifts in your inventory 🎁
👉 https://gamejolt.com/games/morana-online/1009305

#mmorpg #loot #drop #chest #fantasygame #gamedev

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Decided to change the look of Coal Mine Foundry as well. So far looks much better and more detailed than the original. Not much to show here but here's what I have so far.

#veredilia #indiegame #devlog #gamemakerstudio2

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

https://gamejolt.com/games/farmer_io/1012264
check out my game it is basically a farm simulator you plant seeds water them and sell them to buy betterr equipments or seeds (also you sell some grown up seeds to increase your level)

white circle = level
yellow circle = money

Погрузитесь в мрачную историю "НОРФОЛК. Добро пожаловать"

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Deltarune Chapter 4 Animation(Also on TikTok @/pyxie.wixie I’m new)

audio by Kubzscout

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For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

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For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into