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Loading...Okay it's time for creative stuff again, and just in time for #WIPWednesday
Been working on this all week.
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Loading...Ну, как-то так.
Devlog №3

Loading...Creating State and Action for Casting

Loading...Creating Light skill

Loading...For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Loading...For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.

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Hi everyone, I wanted to tell you that my game is finally out and that you can play it on Steam. 
https://store.steampowered.com/app/4369660/Backrooms_Not_Escape/
#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!
I have since adopted a new game making rule: if it ain't broke, don't try to fix it.








