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Better watch out for those spikes!

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More of the Grass render system

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Added new Cards and "Patches" Consumables for the Rock, Paper Scissors Roguelike I'm working on!

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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.

My respect goes out to anyone that's made a puzzle game that stuff, is tough.

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Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner!
#screenshotsaturday #indiedev #gamedev #bulletheaven

#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.

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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

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Redesigning A Level In My Game!