Design in GameMaker

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Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!

Today I want to show you the life-based system conquest.

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Human puzzle courtesy of the remote grenade .

This is the new Monodo logo. What do you think?

Dishop is getting ready to surprise you! 🌟🎁

Waves are coming!

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Enemies lurk in the shadows of the sewers, awaiting their moment to strike.🐀🔪

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Dishop is a survival FPS that combines frantic action, stealth, and resource management, with a strong emphasis on interactivity.

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The new Perspective was kinda weird to put together but I have a working method now. Above ground will take a bit more time.

Oh and you can push stuff now.

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For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.

I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8