General in GameMaker

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Something is coming... Imprevisible TM

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For day 179 of coding, I gave some of the weapon states different properties

The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire

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For day 178 of coding, the enemy's death animation now plays when its hp hits zero

https://discord.gg/fgQUXQQ4 anyone wanna join this game team, also linked some art by the main guy there

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For day 177 of coding, the enemy now reacts to being hit by attacks

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For day 176 of coding, the enemy now has an attack once it's in range of the target

I've also adjusted the player's origin point to help with the enemy's targeting

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For day 175 of coding, I made an enemy that chases the player

It doesn't do anything else at the moment

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Dusttrust again

ho and tell me if i should make this an actual game or not

  14 votes Voting finished
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For day 174 of coding, I made multiple tiny explosions appear through the big explosion's draw event.

It came out much better than expected