General in GameMaker

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For this #screenshotsaturday I've made a wave based fighting for the upcoming Pre-Alpha release of Mini-Gladiator as well as the death screen

Managed to make pause menu (don't mind "notes" option, i didn't know what else to add)

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For day 236 of coding, the plant will now lob the projectile at the player's position rather than throwing it a set distance towards the player

Almost completed the layout system and added "party" menu. (Don't mind 2 same character, I tested list layout)

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For day 235 of coding, the plant's lobbed projectile can now poison the player

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For day 234 of coding, I have added an explosion to the plant's lobbed projectile for when it hits the ground

Greetings to all developers! We have long started making a new patch for this game + a remaster of the game, but we stopped development, but today it resumed, wait for the update! / English version - Английская Версия

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Fora day 233 of coding, I reworked how the enemies drops items

They now always drop a set amount of experience(lifeforce). They also now sometimes drop health

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Пушка на грузовике?
Cannon on a truck?