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For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended

๐ŸŒ’ Excited to report that Selini - @cymbangames has reached new milestones.

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For day 304 of coding, I have altered the way the lobbing fireball works

The player can decide where to lob the fireball, though there is a minimum distance it can be thrown

POV: These menacing guys break into your house and the object closest to your right hand is your only weapon.

๐Ÿ’ฌ In a scale from 1 to 10, how screwed you are?

Making games is kinda hard

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For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs

just got to 500 subscribers in yt :D

what should i do for a 500 subs special ?

comment your ideas ๐Ÿฅ”

enemy skeleton or a pile of useless bones?

Yes... i started a new project.. judge me