General in GameMaker



For day 305 of coding, I fixed the code for aiming the lobbed fireball
Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended

๐ Excited to report that Selini - @cymbangames has reached new milestones.
๐ช Take your game to new heights with #IndiePump.
๐Join us:ย https://forms.gle/QCkFBucD9FbGEo6c6
#IndieGame #IndieGames #IndieDev #GameDev #Gaming #GameDeveloper #IndieGameDev #IndiePump


For day 304 of coding, I have altered the way the lobbing fireball works
The player can decide where to lob the fireball, though there is a minimum distance it can be thrown

POV: These menacing guys break into your house and the object closest to your right hand is your only weapon.
๐ฌ In a scale from 1 to 10, how screwed you are?

๐ฏ Boost PR with Hero! Expanded journalist database, up to 10,000 email recipients, and alternative press campaigns.
๐ Elevate your PR game โก๏ธย https://indiepump.com/packages
#IndiePump #IndieGame #GameDev #IndieGames #IndieDev #Gaming #PC #Steam #IndiePump


For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs


enemy skeleton or a pile of useless bones?


Yes... i started a new project.. judge me
